{"id":1139,"date":"2024-06-20T14:00:00","date_gmt":"2024-06-20T14:00:00","guid":{"rendered":"https:\/\/littlesturgisrally.net\/?p=1139"},"modified":"2024-06-20T14:11:55","modified_gmt":"2024-06-20T14:11:55","slug":"metroidvania-grappler-rusted-moss-mixes-physics-with-creativity","status":"publish","type":"post","link":"https:\/\/littlesturgisrally.net\/index.php\/2024\/06\/20\/metroidvania-grappler-rusted-moss-mixes-physics-with-creativity\/","title":{"rendered":"Metroidvania Grappler Rusted Moss Mixes Physics with Creativity"},"content":{"rendered":"
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Armed with a bouncy grapple hook and an arsenal of guns, swing your way through desolate landscapes in Rusted Moss,<\/a><\/em> an action-packed metroidvania with complex and powerful movement, where the only limit is your creativity and skill.\u00a0<\/p>\n

In this bittersweet tale, humans are at war with the cold and capricious fairies who have invaded their rusting world. You play as Fern, a changeling determined to put an end to the war. Uncover forgotten tales and pick a side \u2013 fae or human? The world of Rusted Moss<\/em> is inspired by our love of English folktales, which portray fairies as malevolent tricksters rather than gentle beings.<\/p>\n

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Traversal is physics-based and designed to be mastered. Aside from the grappling hook, players can use juicy gun recoil to boost their momentum (think classic FPS action \u2013 rocket jumping and bunny hopping).\u00a0<\/p>\n

Gameplay might seem diabolical due to its complexity \u2013 players will juggle a physics-based grappling hook with a variety of guns \u2013 but Rusted Moss <\/em>has one of the most powerful traversal mechanics in any metroidvania. A player can break our game so long as they have the skill, determination, and creativity to do so.<\/p>\n

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Developed by my friend (Emlise), my sister (Sunnydaze), and me (Happysquared), we wanted to create an uncompromising game that prizes player skill and exploration. Rusted Moss<\/em> is truly nonlinear. Unlocking new regions does not depend on discovering a \u201ckey\u201d or getting a new ability. Instead, progression in Rusted Moss<\/em> is determined by a player\u2019s creativity and capability.\u00a0<\/p>\n

In one platforming challenge, five players each found a different solution!\u00a0<\/p>\n

Did we design that challenge to be solved in five different ways? Not at all. We didn\u2019t design our puzzles to have an \u201cintended\u201d solution. We wanted to encourage players to \u201cbreak\u201d our game and show us moves we didn\u2019t even consider during Rusted Moss\u2019 <\/em>development. The open level design, combined with the physics-based movement and momentum, is the perfect playground for players to express their creativity and skill.<\/p>\n

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We also didn\u2019t want to limit our game to just our vision of how it should be played. Before Rusted Moss<\/em>\u2019 release, the QA team found a bug that gave players an unintentional movement ability we found hilarious. We decided to keep it in. We hope that perceptive players who discover it get as much joy out of it as we did; it\u2019s a feature, not a bug!\u00a0<\/p>\n

We\u2019ve also included highly customisable accessibility options so players can make the game easier (or harder!). Though we developed Rusted Moss<\/em>\u2019 default settings to match our own tastes, we really didn\u2019t want to stifle the way some players might prefer to experience our game.\u00a0<\/p>\n

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Along with the Xbox release, Rusted Moss<\/em> is getting 7-8 hours(!) of additional content. Much harder content. It is funny to think about because Emlise had no plans to develop Rusted Moss <\/em>into a game because she felt its grappling hook would be too difficult for players to grasp (we ended up having to peer pressure her into actually making Rusted Moss<\/em>). In fact, during the development of Rusted Moss<\/a><\/em>\u2019 base content she had made an extremely difficult challenge course that was cut as it was extremely difficult. However, our playerbase has exceeded all expectations: due to popular demand, this area will be an optional challenge in our major update.\u00a0<\/p>\n

So if there\u2019s anybody raging at that content, please blame our players and not us.\u00a0<\/p>\n

The Xbox release and update will also include a boss rush mode, two new areas of more reasonable difficulty (for the not insane players), and an unlockable playable character! All of this adds seven to eight more hours of additional gameplay.<\/p>\n

We worked hard on this update and hope you enjoy it!<\/p>\n

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\n\t\t\t\"Rusted
\n\t\t<\/a>\n\t<\/div>\n
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\n
\n\t\t\t\t\t\t\"Xbox\n\t\t\t\t\t<\/div>\n<\/p><\/div>\n

Rusted Moss<\/h2>\n
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PLAYISM<\/p>\n

\n
\n\t\t\t\u2606<\/span>\u2606<\/span>\u2606<\/span>\u2606<\/span>\u2606<\/span>\n\t\t\t\t\t<\/div>\n
\n\t\t\t\u2605<\/span>\u2605<\/span>\u2605<\/span>\u2605<\/span>\u2605<\/span>\n\t\t<\/div>\n<\/p><\/div>\n
\n\t\t\t\t$19.99<\/span>\n\t\t\t<\/div>\n
\n\tGet it now<\/a>\n<\/div>\n
\n\t\t\t<\/div>\n<\/p><\/div>\n
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\n\t\t[Metroidvania with a Physics-Based Grapple]
\nThis metroidvania utilizes your grapple and weapons with a full 360\u00b0 aiming system. The freedom created by these controls creates a smooth experience for users to feel in complete control of their character. Find creative solutions to flexible traversal challenges, and blast away witches and machinery with precise aiming.<\/p>\n

[Now for the Hook\u2026]
\nThe grappling hook is hard to learn yet rewarding to master. This unique physics-based elastic grappling hook uses your kinetic momentum to propel your character forward. Similar to rock climbing, there\u2019s no set path through this melancholic abandoned wasteland. Latch onto any moss covered structure and swing your way through this rugged terrain.<\/p>\n

[Shotgun blasts, Precision shots, Rocket jumps!]
\nNo more aiming in just 8 directions. As a twin-stick shooter, Rusted Moss emphasizes tight and precise gunplay. Quickly switch between your arsenal of weapons to best suit your playstyle and situation. Get up close and personal with a shotgun before grappling away and pulling out a sniper for the killing blow! <\/p>\n

[Boss fights!] <\/p>\n

Push your gunplay and grappling hook skills to their limits! From powerful witches to machine monstrosities, each boss fight throws its own unique challenge at you. Dodge swords, avoid energy fields, and blast away at conjured spiders.<\/p>\n

[Story]
\nJourney across desolate landscapes drenched in melancholy; witness the remnants of humanity and their rusting iron inventions\u2026 Humanity is on the brink of collapse and will soon be invaded by faeries. In a desperate bid to survive, humans have empowered their own witches with stolen fae magic. <\/p>\n

But all is not lost, as the humans were deceived \u2013 for one of their own is not what she seems. The fae have stolen a human baby, and replaced it with something else\u2026<\/p>\n

Raised by unsuspecting human parents, Fern is a changeling whose true loyalties have emerged. Alongside a mysterious shadow named Puck, she sets off on a journey to return fae to the world and end the Age of Men. <\/p>\n

Whose side will you choose \u2013 human or fae?\t<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/div>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n

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The post Metroidvania Grappler Rusted Moss Mixes Physics with Creativity<\/a> appeared first on Xbox Wire<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"

Armed with a bouncy grapple hook and an arsenal of guns, swing your way through desolate landscapes in Rusted Moss, an action-packed metroidvania with complex and powerful movement, where the only limit is your creativity and skill.\u00a0 In this bittersweet tale, humans are at war with the cold and capricious fairies who have invaded their […]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[17],"tags":[],"_links":{"self":[{"href":"https:\/\/littlesturgisrally.net\/index.php\/wp-json\/wp\/v2\/posts\/1139"}],"collection":[{"href":"https:\/\/littlesturgisrally.net\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/littlesturgisrally.net\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/littlesturgisrally.net\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/littlesturgisrally.net\/index.php\/wp-json\/wp\/v2\/comments?post=1139"}],"version-history":[{"count":2,"href":"https:\/\/littlesturgisrally.net\/index.php\/wp-json\/wp\/v2\/posts\/1139\/revisions"}],"predecessor-version":[{"id":1146,"href":"https:\/\/littlesturgisrally.net\/index.php\/wp-json\/wp\/v2\/posts\/1139\/revisions\/1146"}],"wp:attachment":[{"href":"https:\/\/littlesturgisrally.net\/index.php\/wp-json\/wp\/v2\/media?parent=1139"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/littlesturgisrally.net\/index.php\/wp-json\/wp\/v2\/categories?post=1139"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/littlesturgisrally.net\/index.php\/wp-json\/wp\/v2\/tags?post=1139"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}