{"id":2007,"date":"2024-07-09T09:45:00","date_gmt":"2024-07-09T09:45:00","guid":{"rendered":"https:\/\/littlesturgisrally.net\/?p=2007"},"modified":"2024-07-11T00:28:38","modified_gmt":"2024-07-11T00:28:38","slug":"according-to-hideki-kamiya-okamis-development-team-was-weak","status":"publish","type":"post","link":"https:\/\/littlesturgisrally.net\/index.php\/2024\/07\/09\/according-to-hideki-kamiya-okamis-development-team-was-weak\/","title":{"rendered":"According To Hideki Kamiya, \u014ckami’s Development Team Was ‘Weak’"},"content":{"rendered":"
“This team was the worst!”.<\/strong><\/p>\n Clover Studio’s \u014ckami<\/a> was one of the most critically acclaimed games of its day when it launched on PS2 in 2006 and Wii in 2008.<\/p>\n Despite this, Hideki Kamiya has revealed that its development team was, on the whole, pretty weak. This comes via a new video from ‘UNSEEN’<\/a> on YouTube in which Kamiya and Ikumi Nakamura sit down to discuss their history together, particularly \u014ckami’s development.<\/p>\n