{"id":2329,"date":"2024-07-18T14:00:00","date_gmt":"2024-07-18T14:00:00","guid":{"rendered":"https:\/\/littlesturgisrally.net\/?p=2329"},"modified":"2024-07-18T14:11:40","modified_gmt":"2024-07-18T14:11:40","slug":"how-to-navigate-the-shadows-in-schim-out-now-on-xbox","status":"publish","type":"post","link":"https:\/\/littlesturgisrally.net\/index.php\/2024\/07\/18\/how-to-navigate-the-shadows-in-schim-out-now-on-xbox\/","title":{"rendered":"How to Navigate the Shadows in Schim, Out Now on Xbox"},"content":{"rendered":"
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After more than four years of working on Schim <\/a><\/em>we are excited to share it with the Xbox community! As two developers (Ewoud van der Werf and Nils Slijkerman) it is amazing to be able to release the game on Xbox as well. Ewoud did all the porting and has very fond memories of playing on his first Xbox (360) many years ago. With this post we want to give you some insights and invite you into the world of our first indie game Schim<\/em>.<\/p>\n

Shadow Jumping in Schim<\/h2>\n

Schim<\/em> is a game in which you jump from shadow to shadow to get back to your person. We designed the colorful abstract world with influences from cities in the Netherlands. The levels in Schim invite you to play around. Schim is a very relaxing and forgiving game with optional challenges and a slight difficulty curve. A great game to destress with. We have seen players race through levels and just as many players who take their time and explore all nooks and crannies to experience the little stories that can be witnessed and influenced.<\/p>\n

Interacting with Shadows<\/h2>\n

Shadows are the platforms in Schim<\/em> but you can also interact with them. Every type of shadow has its own unique interaction that triggers the essence of the object, person or animal. Some things change their state like a traffic light while others make a sound like a car that honks its horn. The interactions influence the flow of the level and at times can create new paths in the world. We added loads of these unique interactions to reward exploring and experimenting in this magical world.<\/p>\n

\"\"<\/figure>\n

Reunite with Your Shadow<\/h2>\n

The story of Schim <\/em>revolves around the Schim <\/em>and their person. The person starts as a child at the beginning of the game. In the first ten minutes you get to grow up with them. You can hop out of their shadow or run around controlling the person when you are in their shadow. Numerous live events occur in rapid succession and we see them grow up. At a certain point they experience a horrible day where everything just doesn\u2019t go their way. They get fired, their bike stolen and they stumble and fall. This is the moment where you as the Schim get disconnected from your person. You will have to find your way back to them. In most levels you will see your person try to get things in order again in the world as you chase them. It\u2019s up to you to get back to them.<\/p>\n

\"Schim<\/figure>\n

The Shadow Creatures of Schim<\/h2>\n

Every shadow in the world has its own Schim<\/em>. In the game you will come across many of them. Some will need your help as they have lost their shadow just like you.<\/p>\n

These objects can be found and placed back into the world. They also serve as the collectibles in the game. Some are hidden and give enough room to explore the world to find all of them.<\/p>\n

\"Schim<\/figure>\n

Different Times of Day<\/h2>\n

Depending on the time of day the shadows are longer or shorter. There are also some levels that you will visit more than once. Multiple of these levels will be experienced both in daylight and in nighttime. During nighttime you will only be able to traverse in shadows that are cast by lights in the level. Anything that is darker but still moonlit does not count as a shadow. This makes these levels feel very different from their daylight versions.<\/p>\n

\"Schim<\/figure>\n

Thank you for reading. We welcome you in the world of Schim<\/a><\/em>!<\/p>\n

Available now on Xbox One and Xbox X|S<\/p>\n

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\n\t\t
\n\t\t\t\"SCHiM\"
\n\t\t<\/a>\n\t<\/div>\n
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\n\t\t\t\t\t\t\"Xbox\n\t\t\t\t\t<\/div>\n
\n\t\t\t\t\t\t\"Xbox\n\t\t\t\t\t<\/div>\n<\/p><\/div>\n

SCHiM<\/h2>\n
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Extra Nice<\/p>\n

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\n\t\t\t\u2606<\/span>\u2606<\/span>\u2606<\/span>\u2606<\/span>\u2606<\/span>\n\t\t\t\t\t<\/div>\n
\n\t\t\t\u2605<\/span>\u2605<\/span>\u2605<\/span>\u2605<\/span>\u2605<\/span>\n\t\t<\/div>\n<\/p><\/div>\n
\n\t\t\t\t$24.99<\/span>\n\t\t\t<\/div>\n
\n\tGet it now<\/a>\n<\/div>\n
\n\t\t\t<\/div>\n<\/p><\/div>\n
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\n\t\tSCHiM is a game about jumping from shadow to shadow, while interacting with a relaxing and lively environment.
\nA schim is the soul and spirit of an object, thing, or living being. Everything in the world has one. A schim should never be separated from their thing! This does happen to your schim, this schim who is attached to a human being is separated from them early on in the game.<\/p>\n

Can you get back to him before it’s too late?\t<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/div>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n

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The post How to Navigate the Shadows in Schim, Out Now on Xbox<\/a> appeared first on Xbox Wire<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"

After more than four years of working on Schim we are excited to share it with the Xbox community! As two developers (Ewoud van der Werf and Nils Slijkerman) it is amazing to be able to release the game on Xbox as well. Ewoud did all the porting and has very fond memories of playing […]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[17],"tags":[],"_links":{"self":[{"href":"https:\/\/littlesturgisrally.net\/index.php\/wp-json\/wp\/v2\/posts\/2329"}],"collection":[{"href":"https:\/\/littlesturgisrally.net\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/littlesturgisrally.net\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/littlesturgisrally.net\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/littlesturgisrally.net\/index.php\/wp-json\/wp\/v2\/comments?post=2329"}],"version-history":[{"count":2,"href":"https:\/\/littlesturgisrally.net\/index.php\/wp-json\/wp\/v2\/posts\/2329\/revisions"}],"predecessor-version":[{"id":2336,"href":"https:\/\/littlesturgisrally.net\/index.php\/wp-json\/wp\/v2\/posts\/2329\/revisions\/2336"}],"wp:attachment":[{"href":"https:\/\/littlesturgisrally.net\/index.php\/wp-json\/wp\/v2\/media?parent=2329"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/littlesturgisrally.net\/index.php\/wp-json\/wp\/v2\/categories?post=2329"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/littlesturgisrally.net\/index.php\/wp-json\/wp\/v2\/tags?post=2329"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}